Course credit points: 3
This introductory course stands at the base of the vast Computer Graphic world, whose outcome we see in mechanical engineering and industrial modeling, entertainment, medical applications and many other fields.
The course is given as part of the CGGC group.
The course will cover basic 3D representations and transformations techniques, shading and rendering methods, introduction to OpenGL and a few selected advanced topics.
Grading Policy:
Exercises (Mandatory): 40%
1. Wire-frame Model Viewer & Transformations
2. Texture Mapping
3. Advanced Selection
Two midterms: (Mandatory): 60%