.. (לתיקייה המכילה) | ||
Is it necessary to implement the extra features (blur, light bloom, fog effect) with OpenGL? | |
No, you do not have to change the implementation of these specific features. |
Where can I find meshes with nice textures and texture coordinates? | |
Here: https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/ Spot or Bob are recommended. Here are nice textures with normal maps (most require local frame): https://3dtextures.me/ |
How should we implement animation? | |
Using the functions glutPostRedisplay and glutTimerFunc, you can re-render the scene automatically every time interval. |
How should we combine the shading method with texture? | |
Use the shading method (flat, gouraud, phong) to compute the illumination at each point, then multiply by the color that is given by the texture. |