.. (לתיקייה המכילה) | ||
I can't call the MeshModel::Draw because it's protected. What to do? | |
Write a public method that calls Draw internally, or change Draw to public. |
How can MeshModel call the renderer if it doesn't know where the renderer is? | |
Add a pointer to renderer as a member of MeshModel. |
What does "transform the camera in view frame" mean? | |
It means you should be able to transform the camera in the camera frame, so that if the user rotates it around the Y axis, the camera would turn to the right or to the left without changing position. |