The first few meetings will be dedicated to some basic background about vector calculus, and vector calculus on surfaces. Topics include:
Vector field representations
Smooth vector field design
Vector field visualization
Vector field simplification
Applications: texture synthesis
Applications: curvature estimation
Applications: quad meshing
Applications: fluid simulation
To allow foreign students to participate, the talks will be given in English.
Each student will present a research paper in the seminar.
The presentation is 50-70 minutes, and should include enough details to understand the paper, and where it stands in the context of other papers. You will need to read the paper carefully, implement a simplified version of it (e.g. one of the algorithms suggested), and discuss its pros and cons. Grading will be based on your ability to analyze the paper, and discuss the research results.
Final grade: 60% presentation, 40% partial implementation of the paper.
Attendance is mandatory.
Prerequisites Some background in geometry is helpful, but not necessary.