|Notes: ||If you can't run the skeleton, replace fshader.glsl, fshader.glsl and Renderer.cpp in the project, and change the line
glutInitContextVersion( 3, 2 );
in my_main() to
glutInitContextVersion( 2, 0 );
Overwrite the OpenGL functions in Renderer.cpp by the functions found in fix.txt. Add GLuint gBuffer as a private member of Renderer.