|I added examples for shader programs to the files of the last tutorial.|
Hopefully this would help with the confused explanation I gave in class regarding shaders.
These are the default shaders used in GuIrit.
|An example for HW 3 has been added.|
Please note that this example is to help you get the general idea, and not something you should follow.
In a case of a discrepancy between the example project and this description, this description will govern.
HW2 checking schedule
|Please register for the second homework assignment check in the following link: https://docs.google.com/spreadsheets/d/1jWPj5jg1nZUKGAIp3k_yP2Ck5GRoH88TAUWXWkstrqU/edit?usp=sharing. As in the previous assignment, you will be asked to present your work and answer a few questions, and your grades will be based on both of them. If you are unable to attend any of the proposed checking hours, please contact HW checker Boris.|
Third HW published, due on 5/1/2017 (more than a month from now).
HW2 submission date
|HW2 submission date has been postponed by a few days because of the fire last week.|
The HW should be submitted by Sunday (4.12.2016).
|After a discussion with Gershon, it was decided that you are NOT required to implement clipping (even in perspective).|
Grades for HW1 published
|The grades for those of you that submitted HW1 on time are published.|
Second HW published, due on 1/12/2016.
|We want to remind you that all your assignments will be checked on the lab's computers.|
They should compile and work there.
HW1 frontal checking times
|In the following link:|
You can find the available times for meetings with the HW checkers (בודקים).
Those of who will submit HW1 should schedule a meeting where you will present your work, and answer some questions about it.
Grading is based both on the work you submit and this meeting.
Please fill out your names for the time you want your meeting to be in, and don't delete someone else's name.
First HW published, due on 10/11/2016